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definesWin32.h from Equalizer - Multipipe Rendering at Krugle


Show definesWin32.h syntax highlighted

/* Eq-Specific Defines */
#ifndef EQ_DEFINES_H
#define EQ_DEFINES_H
#ifndef WGL
#  define WGL
#endif
#ifndef WIN32
#  define WIN32
#endif
#ifndef WIN32_VC
#  define WIN32_VC
#endif
#ifndef WIN32_LEAN_AND_MEAN
#  define WIN32_LEAN_AND_MEAN
#endif
//#ifndef EQ_BUILD_FOR_SDP
//#  define EQ_BUILD_FOR_SDP
//#endif
#ifdef EQ_BUILD_FOR_SDP
#  ifndef EQ_WIN32_SDP_JOIN_WAR // see thread.cxx
#    define EQ_WIN32_SDP_JOIN_WAR
#  endif
#else
#  ifndef EQ_USE_COMPRESSION
#    define EQ_USE_COMPRESSION
#  endif
#endif
#ifndef EQ_CHECK_THREADSAFETY
#  define EQ_CHECK_THREADSAFETY
#endif
#ifndef LITTLE_ENDIAN
#  define LITTLE_ENDIAN
#endif
#endif // EQ_DEFINES_H




See more files for this project here

Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21

  barrier.cpp
  barrier.h
  base.h
  clock.h
  debug.cpp
  debug.h
  definesWin32.h
  executionListener.h
  hash.h
  idPool.cpp
  idPool.h
  launcher.cpp
  launcher.h
  lock.cpp
  lock.h
  log.cpp
  log.h
  monitor.h
  mtQueue.h
  nonCopyable.h
  perThread.h
  process.cpp
  process.h
  refPtr.h
  referenced.h
  requestHandler.cpp
  requestHandler.h
  rng.h
  scopedMutex.h
  sema.cpp
  sema.h
  spinLock.cpp
  spinLock.h
  stdExt.h
  thread.cpp
  thread.h
  timedLock.cpp
  timedLock.h
  types.h
  userdata.h