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Makefile from Equalizer - Multipipe Rendering at Krugle


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include $(TOP)/make/system.mk

PROGRAM = eqVol

SOURCES = \
	localInitData.cpp \
	rawConverter.cpp \
	channel.cpp \
	config.cpp \
	eqVol.cpp \
	initData.cpp \
	main.cpp \
	node.cpp \
	pipe.cpp \
	shader.cpp\
	tracker.cpp \
	rawVolModel.cpp \
	window.cpp \
	../common/gloo/cg_program.cpp

CXXFLAGS    += -I../include $(WINDOW_SYSTEM_INCS)
SA_LDFLAGS  += -leq -lpthread $(WINDOW_SYSTEM_LIBS)

ifeq "${ARCH}" "Darwin"
  LDFLAGS += -framework Cg
endif


ifeq "${ARCH}" "Linux"
  SA_LDFLAGS += -lrt
  LDFLAGS    += -lCg -lCgGL
  LDFLAGS    += -lGLU
ifeq "${SUBARCH}" "ia64"
    SA_LDFLAGS += -luuid
endif
endif

TARGETS = $(PROGRAMS)

include $(TOP)/make/rules.mk

README: ../../../website/build/documents/user/eqVol.html
	links -dump $< > $@




See more files for this project here

Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21

  eqVol.app/
    Contents/
      MacOS/
  Bucky32x32x32_d.raw
  Bucky32x32x32_d.raw.vhf
  Makefile
  channel.cpp
  channel.h
  config.cpp
  config.h
  eqVol.cpp
  eqVol.h
  frame.h
  frameData.h
  fshader.cg
  fshader.oglsl
  fshader_.oglsl
  hlp.h
  image.h
  initData.cpp
  initData.h
  localInitData.cpp
  localInitData.h
  logo.rgb
  main.cpp
  node.cpp
  node.h
  pipe.cpp
  pipe.h
  rawConverter.cpp
  rawConverter.h
  rawVolModel.cpp
  rawVolModel.h
  shader.cpp
  shader.h
  tracker.cpp
  tracker.h
  vshader.cg
  vshader.lst
  vshader.oglsl
  vshader_.oglsl
  window.cpp
  window.h