Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.
Project homepage:
http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21
Some source files from: Equalizer - Multipipe Rendering/src/examples/eqVol
eqVol.app/
Contents/
MacOS/
Bucky32x32x32_d.raw
Bucky32x32x32_d.raw.vhf
Makefile
channel.cpp
channel.h
config.cpp
config.h
eqVol.cpp
eqVol.h
frame.h
frameData.h
fshader.cg
fshader.oglsl
fshader_.oglsl
hlp.h
image.h
initData.cpp
initData.h
localInitData.cpp
localInitData.h
logo.rgb
main.cpp
node.cpp
node.h
pipe.cpp
pipe.h
rawConverter.cpp
rawConverter.h
rawVolModel.cpp
rawVolModel.h
shader.cpp
shader.h
tracker.cpp
tracker.h
vshader.cg
vshader.lst
vshader.oglsl
vshader_.oglsl
window.cpp
window.h
See more files for this project here