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config.h from NeoEngineNG at Krugle


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/* include/Demeter/config.h.  Generated by configure.  */
/* include/Demeter/config.h.in.  Generated from configure.ac by autoheader.  */

/* Define to 1 if you want to compile in support for raytracing against the terrain. This will increase Demeter's memory usage. */
#define _USE_RAYTRACING_SUPPORT_ 1

/* Define to 1 if you have the `atexit' function. */
#define HAVE_ATEXIT 1

/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1

/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1

/* Define to 1 if you have the `GL' library (-lGL). */
#define HAVE_LIBGL 1

/* Define to 1 if you have the `GLU' library (-lGLU). */
#define HAVE_LIBGLU 1

/* Define to 1 if you have the <malloc.h> header file. */
#define HAVE_MALLOC_H 1

/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1

/* Define to 1 if you have the `memset' function. */
#define HAVE_MEMSET 1

/* Define to 1 if you have the `pow' function. */
#define HAVE_POW 1

/* Define to 1 if you have the `sqrt' function. */
#define HAVE_SQRT 1

/* Define to 1 if stdbool.h conforms to C99. */
/* #undef HAVE_STDBOOL_H */

/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1

/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1

/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1

/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1

/* Define to 1 if you have the `strstr' function. */
#define HAVE_STRSTR 1

/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1

/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1

/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1

/* Define to 1 if the system has the type `_Bool'. */
/* #undef HAVE__BOOL */

/* Name of package */
#define PACKAGE "demeter"

/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT ""

/* Define to the full name of this package. */
#define PACKAGE_NAME "demeter"

/* Define to the full name and version of this package. */
#define PACKAGE_STRING "demeter 3.20"

/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "demeter"

/* Define to the version of this package. */
#define PACKAGE_VERSION "3.20"

/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1

/* Define to 1 if your <sys/time.h> declares `struct tm'. */
/* #undef TM_IN_SYS_TIME */

/* Version number of package */
#define VERSION "3.20"

/* Define to empty if `const' does not conform to ANSI C. */
/* #undef const */

/* Define as `__inline' if that's what the C compiler calls it, or to nothing
   if it is not supported. */
/* #undef inline */




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h