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StdAfx.h from NeoEngineNG at Krugle


Show StdAfx.h syntax highlighted

// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__B0EFAAAB_7597_42BA_B9B9_D1A0CAA7E97C__INCLUDED_)
#define AFX_STDAFX_H__B0EFAAAB_7597_42BA_B9B9_D1A0CAA7E97C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


// Insert your headers here
#define WIN32_LEAN_AND_MEAN	// Exclude rarely-used stuff from Windows headers

#ifdef _WIN32
#include <windows.h>
#endif

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__B0EFAAAB_7597_42BA_B9B9_D1A0CAA7E97C__INCLUDED_)




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NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

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  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
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  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h