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Ray.h from NeoEngineNG at Krugle


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// Demeter Terrain Visualization Library by Clay Fowler
// Copyright (C) 2002 Clay Fowler

// $ID$

/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA  02111-1307, USA.
*/

#ifndef _RAY_DEMETER_H_
#define _RAY_DEMETER_H_

#include "Demeter/Vector.h"

/// \brief The Demeter Terrain Engine.
namespace Demeter
{
	/// \brief Ray represents a geometric ray (a line that begins at a point and extends in some direction infinitely.)

	/// This class is used for ray tracing. It defines a starting point and a direction for a ray that can be tested for intersection
	/// with a Terrain's surface.
	class TERRAIN_API Ray
	{
	      public:
		/// \brief Creates a new Ray that has undefined origin and direction.
		Ray()
		{
			m_Length = INFINITY;
		}
		/// \brief Destroys the Ray.
		 ~Ray()
		{
		}
		/// Defines the starting point of the Ray.
		Vector m_Origin;
		/// Defines the direction of the Ray.
		Vector m_Direction;
		/// Defines the length of the Ray.
		float m_Length;
	};
}

#endif




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h