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Plane.h from NeoEngineNG at Krugle


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// Demeter Terrain Visualization Library by Clay Fowler
// Copyright (C) 2002 Clay Fowler

// $ID$

/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA  02111-1307, USA.
*/

#ifndef _PLANE_DEMETER_H_
#define _PLANE_DEMETER_H_

#include "Demeter/Vector.h"

/// \brief The Demeter Terrain Engine.
namespace Demeter
{
	/// \brief An extremely basic 3D plane class.

	/// This simple class is only used by Demeter for ray tracing and elevation finding calculations.
	/// It is certainly not meant to be a generally useful class for any other purpose, but it since
	/// it represents the classic plane equation (Ax + By + Cz + D = 0), you might find it useful...
	class TERRAIN_API Plane
	{
	      public:
		/// \brief Creates a new plane that is coincident with the x-y plane.
		Plane()
		{
		}
		/// \brief Creates a new plane defined by the provided 3 points.
		/// \param p1 A 3D point (one of three specifying the orientation of the plane.)
		/// \param p2 A 3D point (one of three specifying the orientation of the plane.)
		/// \param p3 A 3D point (one of three specifying the orientation of the plane.)
		Plane(Vector & p1, Vector & p2, Vector & p3);
		/// \brief Destructor for Plane.
		 ~Plane()
		{
		}
		/// \brief Specifies that this plane is oriented such that its surface includes all 3 points.
		/// \param p1 A 3D point (one of three specifying the orientation of the plane.)
		/// \param p2 A 3D point (one of three specifying the orientation of the plane.)
		/// \param p3 A 3D point (one of three specifying the orientation of the plane.)
		void DefineFromPoints(Vector & p1, Vector & p2, Vector & p3);
		/// A in the classic plane equation (Ax + By + Cz + D = 0)
		float a;
		/// B in the classic plane equation (Ax + By + Cz + D = 0)
		float b;
		/// C in the classic plane equation (Ax + By + Cz + D = 0)
		float c;
		/// D in the classic plane equation (Ax + By + Cz + D = 0)
		float d;
	};
}

#endif




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h