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DemeterDrawable.h from NeoEngineNG at Krugle


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// Demeter Terrain Visualization Library by Clay Fowler
// Copyright (C) 2002 Clay Fowler

// $ID$

/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA  02111-1307, USA.
*/

#ifndef _DEMETER_DRAWABLE_
#define _DEMETER_DRAWABLE_

#ifdef _SUPPORT_OSG
#include <GL/glew.h>
#include <osg/BoundingBox>
#include <osg/StateSet>
#include <osg/State>
#include <osg/Drawable>
#include "Demeter/Terrain.h"

/// \brief Demeter Namespace brief description.
/// Demeter Namepsace detailed description.  With
/// lots of awesome details.
namespace Demeter
{
	/// \brief DemeterDrawable class brief description.
	/// DemeterDrawable class detailed description.
	class TERRAIN_API DemeterDrawable:public osg::Drawable
	{
	public:
		DemeterDrawable();
		DemeterDrawable(const DemeterDrawable &, const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY);
		virtual ~DemeterDrawable();
		DemeterDrawable & operator = (const DemeterDrawable &);
		virtual osg::Object* cloneType() const;
		virtual osg::Object* clone(const osg::CopyOp& copyop) const;
		virtual bool isSameKindAs(const osg::Object* obj) const;
		virtual const char* className() const;
		virtual const char* libraryName() const;
		void SetTerrain(Terrain* pTerrain);
		Terrain* GetTerrain();
		const Terrain* GetTerrain() const;
		virtual void drawImplementation(osg::State&) const;
		void SetAutoTessellate(bool isAuto);
		void SetIsMultipass(bool isMultipass);
		static void SetPassNumber(int num);
	protected:
		virtual osg::BoundingBox computeBound() const;
		osg::ref_ptr<Terrain> m_RefTerrain;
		bool m_AutoTessellate;
		bool m_IsMultipass;
		static int m_PassNumber;
	};
};

#endif

#endif



See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h