Code Search for Developers
 
 
  

DemeterConfig.h.in from NeoEngineNG at Krugle


Show DemeterConfig.h.in syntax highlighted

/* DemeterConfig.h.in */
/* This file will be installed in the include directory and is supposed to
 * contain configuration defines that are relevant for the headers that
 * define the API and ABI of the installed Demeter library.
 * Make sure this file is included when DEMETER_BUILD is not defined;
 * otherwise include config.h instead (of course, only if using autoconf).
 * To extend this file, simply copy the relevant lines from config.h.in.
 * However, make sure this file does not include things that lead to
 * conficts, like VERSION or PACKAGE... */

/* If you use something other than the provided configure script to build
 * Demeter, you need to manually copy this file to DemeterConfig.h and
 * fill in the appropriate values */

/* enable raytracing support. define to 1 to enable, to 0 to disable */
#undef _USE_RAYTRACING_SUPPORT_





See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h