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DemeterConfig.h from NeoEngineNG at Krugle


Show DemeterConfig.h syntax highlighted

// There are two ways to configure the Demeter build.
// If you're using Visual Studio or some other IDE to
// compile, then you can edit this config file by hand.
// If you're using SCons to build via the command line
// then you can pass all of these options on the command line,
// in which case there is no need to edit this file.

// Comment this line to turn off support for GDAL.
// If GDAL support is on, then you will need the GDAL development
// libraries and headers in order to compile Demeter. You can get
// them at http://www.remotesensing.org/gdal/
//#define _SUPPORT_GDAL

// Comment this line to turn off support for OpenSceneGraph.
// If OSG support is on, then you will need the OSG development
// libraries and headers in order to compile Demeter. You can get
// them at http://openscenegraph.sf.net
//#define _SUPPORT_OSG

// Comment this line to turn off support for SDL and SDL_image.
// If SDL support is on, then you will need the SDL and SDL_image
// development libraries and headers in order to compile Demeter. 
// You can get them at http://libsdl.org
//#define _SUPPORT_SDL




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NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h