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Demeter.h from NeoEngineNG at Krugle


Show Demeter.h syntax highlighted

// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the DEMETER_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// DEMETER_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef DEMETER_EXPORTS
#define DEMETER_API __declspec(dllexport)
#else
#define DEMETER_API __declspec(dllimport)
#endif

// This class is exported from the Demeter.dll
class DEMETER_API CDemeter
{
      public:
	CDemeter(void);
	// TODO: add your methods here.
};

extern DEMETER_API int nDemeter;

DEMETER_API int fnDemeter(void);




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NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  BitArray.h
  Box.h
  Brush.h
  Demeter.h
  DemeterConfig.h
  DemeterConfig.h.in
  DemeterDrawable.h
  DemeterException.h
  DetailTexture.h
  GDALElevationLoader.h
  Globals.h
  ImageLoader.h
  Loader.h
  OGLSL.h
  Plane.h
  Ray.h
  SDLTextureLoader.h
  Settings.h
  Shader.h
  SkyBox.h
  SkyBoxDrawable.h
  StdAfx.h
  Terrain.h
  TerrainBlock.h
  TerrainLattice.h
  TerrainLoadListener.h
  TerrainVertex.h
  Texture.h
  TextureCell.h
  TextureSet.h
  Triangle.h
  Vector.h
  config.h