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org_lwjgl_d3d_IDirect3DDevice9Ex.c from Lightweight Java Game Library at Krugle


Show org_lwjgl_d3d_IDirect3DDevice9Ex.c syntax highlighted

#include "org_lwjgl_d3d_IDirect3DDevice9Ex.h"

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nCheckDeviceState
 * Signature: (JJ)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nCheckDeviceState
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jlong window) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nCheckResourceResidency
 * Signature: (JLorg/lwjgl/d3d/IDirect3DResource9;J)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nCheckResourceResidency
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject resourceArray, jlong numResources) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nCreateDepthStencilSurfaceEx
 * Signature: (JIIIIJZLorg/lwjgl/d3d/IDirect3DSurface9;JJ)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nCreateDepthStencilSurfaceEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint width, jint height, jint format, jint multiSample, jlong multisampleQuality, jboolean discard, jobject surface, jlong sharedHandle, jlong usage) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nCreateOffscreenPlainSurfaceEx
 * Signature: (JIIIJLorg/lwjgl/d3d/IDirect3DSurface9;JJ)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nCreateOffscreenPlainSurfaceEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint width, jint height, jint format, jlong pool, jobject surface, jlong sharedHandle, jlong usage) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nCreateRenderTargetEx
 * Signature: (JIIIIJZLorg/lwjgl/d3d/IDirect3DSurface9;JJ)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nCreateRenderTargetEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint width, jint height, jint format, jint multiSample, jlong multisampleQuality, jboolean lockable, jobject surface, jlong sharedHandle, jlong usage) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nComposeRect
 * Signature: (JLorg/lwjgl/d3d/IDirect3DSurface9;Lorg/lwjgl/d3d/IDirect3DSurface9;Lorg/lwjgl/d3d/IDirect3DVertexBuffer9;ILorg/lwjgl/d3d/IDirect3DVertexBuffer9;III)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nComposeRect
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject source, jobject destination, jobject srcRectDescriptors, jint numRects, jobject dstRectDescriptors, jint operation, jint xOffset, jint yOffset) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nGetDisplayModeEx
 * Signature: (JILorg/lwjgl/d3d/D3DDisplaymodeEx;I)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nGetDisplayModeEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint swapChain, jobject mode, jint rotation) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nGetGPUThreadPriority
 * Signature: (JLjava/nio/IntBuffer;)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nGetGPUThreadPriority
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject priority) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nGetMaximumFrameLatency
 * Signature: (JLjava/nio/IntBuffer;)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nGetMaximumFrameLatency
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject maxLatency) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nPresentEx
 * Signature: (JLorg/lwjgl/d3d/Rectangle;Lorg/lwjgl/d3d/Rectangle;JLorg/lwjgl/d3d/D3DRegionData;J)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nPresentEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject sourceRect, jobject destRect, jlong destWindowOverride, jobject dirtyRegion, jlong flags) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nResetEx
 * Signature: (JLorg/lwjgl/d3d/D3DPresentParameters;Lorg/lwjgl/d3d/D3DDisplaymodeEx;)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nResetEx
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jobject presentationParameters, jobject fullscreenDisplayMode) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nSetConvolutionMonoKernel
 * Signature: (JIILjava/nio/FloatBuffer;Ljava/nio/FloatBuffer;)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nSetConvolutionMonoKernel
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint width, jint height, jobject rowWeights, jobject columnWeights) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nSetGPUThreadPriority
 * Signature: (JI)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nSetGPUThreadPriority
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint  priority) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nSetMaximumFrameLatency
 * Signature: (JI)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nSetMaximumFrameLatency
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint maxLatency) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nTestCooperativeLevel
 * Signature: (J)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nTestCooperativeLevel
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex) {

    return 0;
}

/*
 * Class:     org_lwjgl_d3d_IDirect3DDevice9Ex
 * Method:    nWaitForVBlank
 * Signature: (JI)J
 */
JNIEXPORT jlong JNICALL Java_org_lwjgl_d3d_IDirect3DDevice9Ex_nWaitForVBlank
  (JNIEnv *env, jobject obj, jlong IDirect3DDevice9Ex, jint swapChainIndex) {

    return 0;
}




See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  LWJGL.c
  Window.h
  context.c
  context.h
  dinputhelper.c
  dinputhelper.h
  display.c
  display.h
  extgl_wgl.c
  extgl_wgl.h
  org_lwjgl_Sys.c
  org_lwjgl_d3d_D3DUtil.c
  org_lwjgl_d3d_IDirect3D9.c
  org_lwjgl_d3d_IDirect3D9Ex.c
  org_lwjgl_d3d_IDirect3DBaseTexture9.c
  org_lwjgl_d3d_IDirect3DCubeTexture9.c
  org_lwjgl_d3d_IDirect3DDevice9.c
  org_lwjgl_d3d_IDirect3DDevice9Ex.c
  org_lwjgl_d3d_IDirect3DIndexBuffer9.c
  org_lwjgl_d3d_IDirect3DPixelShader9.c
  org_lwjgl_d3d_IDirect3DQuery9.c
  org_lwjgl_d3d_IDirect3DResource9.c
  org_lwjgl_d3d_IDirect3DStateBlock9.c
  org_lwjgl_d3d_IDirect3DSurface9.c
  org_lwjgl_d3d_IDirect3DSwapChain9.c
  org_lwjgl_d3d_IDirect3DSwapChain9Ex.c
  org_lwjgl_d3d_IDirect3DTexture9.c
  org_lwjgl_d3d_IDirect3DVertexBuffer9.c
  org_lwjgl_d3d_IDirect3DVertexDeclaration9.c
  org_lwjgl_d3d_IDirect3DVertexShader9.c
  org_lwjgl_d3d_IDirect3DVolume9.c
  org_lwjgl_d3d_IDirect3DVolumeTexture9.c
  org_lwjgl_d3d_WindowsContextImplementation.c
  org_lwjgl_d3d_WindowsDirectInput3.c
  org_lwjgl_d3d_WindowsDirectInput8.c
  org_lwjgl_d3d_WindowsDirectInputDevice3.c
  org_lwjgl_d3d_WindowsDirectInputDevice8.c
  org_lwjgl_d3d_WindowsDisplay.c
  org_lwjgl_d3d_WindowsDisplayPeerInfo.c
  org_lwjgl_d3d_WindowsKeyboard.c
  org_lwjgl_d3d_WindowsPeerInfo.c
  org_lwjgl_d3d_WindowsRegistry.c
  org_lwjgl_input_Cursor.c
  org_lwjgl_opengl_Display.c
  org_lwjgl_opengl_Pbuffer.c
  org_lwjgl_opengl_WindowsAWTGLCanvasPeerInfo.c
  org_lwjgl_opengl_WindowsAWTInput.c
  org_lwjgl_opengl_WindowsContextImplementation.c
  org_lwjgl_opengl_WindowsDirectInput3.c
  org_lwjgl_opengl_WindowsDirectInput8.c
  org_lwjgl_opengl_WindowsDirectInputDevice3.c
  org_lwjgl_opengl_WindowsDirectInputDevice8.c
  org_lwjgl_opengl_WindowsDisplayPeerInfo.c
  org_lwjgl_opengl_WindowsKeyboard.c
  org_lwjgl_opengl_WindowsPeerInfo.c
  org_lwjgl_opengl_WindowsRegistry.c
  windows_al.c