Show KeyConverter.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
// so we can use std::string
#include <string>
/**
========================
Converts key codes to a string and also converts strings to key codes
========================
*/
class KeyConverter
{
public:
KeyConverter(void);
// Converts the given key to a string (Ex. SDLK_BACKSPACE would equal "backspace")
// NOTE: look into SDL_GetKeyName() to help you out here.
std::string ToString( int key );
// Converts the given string into a valid key code (Ex. "backspace" would equal 8)
int ToKeyCode( std::string &key );
// Returns the shift value of the key (Ex. SDLK_A would return 'A')
static char GetShiftValue( int key );
public:
virtual ~KeyConverter(void);
};
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