Code Search for Developers
 
 
  

KeyConverter.h from palisma2d at Krugle


Show KeyConverter.h syntax highlighted

/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

// so we can use std::string
#include <string>


/**
========================
Converts key codes to a string and also converts strings to key codes
========================
*/
class KeyConverter
{
public:
    KeyConverter(void);
    
    // Converts the given key to a string (Ex. SDLK_BACKSPACE would equal "backspace")
    // NOTE: look into SDL_GetKeyName() to help you out here.
    std::string ToString( int key );

    // Converts the given string into a valid key code (Ex. "backspace" would equal 8)
    int ToKeyCode( std::string &key );

    // Returns the shift value of the key (Ex. SDLK_A would return 'A')
    static char GetShiftValue( int key );

public:
    virtual ~KeyConverter(void);
};




See more files for this project here

palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  Binder.cpp
  Binder.h
  IInput.h
  Input.cpp
  Input.h
  InputBuffer.cpp
  InputBuffer.h
  KeyConverter.cpp
  KeyConverter.h
  stdafx.cpp
  stdafx.h