Code Search for Developers
 
 
  

InputBuffer.h from palisma2d at Krugle


Show InputBuffer.h syntax highlighted

/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
// InputBuffer.h: interface for the InputBuffer class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#include <string>
#include "../mmanager.h"

#define BUFFER_SIZE 1024

/**
=============================
A buffer is a text area that excepts input from
the IInput subsystem
=============================
*/
class InputBuffer : public IMMObject
{
public:
	InputBuffer();
	virtual ~InputBuffer();

	std::string GetBuffer();
	void  SetBuffer(const std::string &s);
    int   GetCarrotPos();
    size_t   Length() { return buffer.length(); };
    
    void  Clear();
    void  ProcessKey(bool, int );

    bool  IsActive();
    void  SetActive(bool);

    AUTO_SIZE;

private:
    void  Append(char);
	std::string buffer;
    int   m_carrot;
    int   m_top;
    bool  m_active;

    bool  m_upperCase;

};





See more files for this project here

palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  Binder.cpp
  Binder.h
  IInput.h
  Input.cpp
  Input.h
  InputBuffer.cpp
  InputBuffer.h
  KeyConverter.cpp
  KeyConverter.h
  stdafx.cpp
  stdafx.h