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Input.h from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "iinput.h"
#include "sdl.h"
#include <map>
#include <string>

/**
 * Definitions
 */
#define MAX_KEYS 333
#define MAX_BUTTONS 4
#define MAX_JOYSTICKBUTTONS 10
#define NEXT_TIME 400


/**
=============================
A key representation
=============================
*/
typedef struct {
    bool isDown;
    bool Released;

    long TimeStamp;
    long NextTime;
} Key;


/**
 * Input subsystem
 */
class Input : public IInput
{
public:
    Input(void);
    int Init();
	void Update(long dt);
	void Shutdown();

    /*----------------------------
        Handle Joystick Input
    -----------------------------*/
    int CheckJoystick();
    void EnableJoystick();
    int GetJoystickX();
    int GetJoystickY();
    int IsJoystickButtonDown(int button, bool stamp=false);

    int GetMouseX();
	int GetMouseY();

    int GetDeltaMX();
    int GetDeltaMY();
    
    bool IsKeyDown( int key, bool stamp=false );
    bool IsButtonDown( int button, bool stamp=false );

    bool KeyReleased( int key );
    bool ButtonReleased( int button );

public:
    virtual ~Input(void);

private:
    // current event
    SDL_Event*    m_event;
    // the joystick
    SDL_Joystick* m_joystick;
    Key  key[MAX_KEYS];
    Key  joyStickButtons[MAX_JOYSTICKBUTTONS];
    bool button[MAX_BUTTONS];

    int m_oldx, m_oldy;
    int m_x, m_y;

    /*------------------------
        Key Binding functions
    -------------------------*/
    Bind_f bind_f;
    UnBind_f unbind_f;
    UnBindAll_f unbindAll_f;

};




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palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  Binder.cpp
  Binder.h
  IInput.h
  Input.cpp
  Input.h
  InputBuffer.cpp
  InputBuffer.h
  KeyConverter.cpp
  KeyConverter.h
  stdafx.cpp
  stdafx.h