Show Binder.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "../game/PlayerConfig.h"
#include <map>
#include <string>
/**
===============================
This class binds keys to console actions
===============================
*/
class Binder
{
public:
Binder(void);
/** Bind a key to an action */
void Bind( int key, const std::string function);
/** Unbind a key from an action */
void UnBind( int key );
/** Unbind all keys */
void UnBindAll();
/** Execute the key bind, if any */
void Exec( int key );
private:
// key bindings
std::map<int, std::string > m_bindings;
// we want to see what has been binded
friend PlayerConfig;
public:
virtual ~Binder(void);
};
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