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Binder.h from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../game/PlayerConfig.h" 
#include <map>
#include <string>



/**
===============================
This class binds keys to console actions
===============================
*/
class Binder
{
public:
    Binder(void);
    /** Bind a key to an action */
    void Bind( int key, const std::string function);
    /** Unbind a key from an action */
    void UnBind( int key );
    /** Unbind all keys */
    void UnBindAll();

    /** Execute the key bind, if any */
    void Exec( int key );
private:
    // key bindings
    std::map<int, std::string > m_bindings;

    // we want to see what has been binded
    friend PlayerConfig;
public:
    virtual ~Binder(void);
};






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palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  Binder.cpp
  Binder.h
  IInput.h
  Input.cpp
  Input.h
  InputBuffer.cpp
  InputBuffer.h
  KeyConverter.cpp
  KeyConverter.h
  stdafx.cpp
  stdafx.h