Show GLVertexSetGroup.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLEXT/GLVertexSetGroup.h>
GLVertexSetGroup::GLVertexSetGroup()
{
}
GLVertexSetGroup::~GLVertexSetGroup()
{
}
void GLVertexSetGroup::draw()
{
for (unsigned int i=0; i<sets_.size(); i++)
{
sets_[i]->draw();
}
}
void GLVertexSetGroup::destroyGroup()
{
while (!sets_.empty())
{
delete sets_.back();
sets_.pop_back();
}
}
void GLVertexSetGroup::addToGroup(GLVertexSet &set)
{
sets_.push_back(&set);
}
int GLVertexSetGroup::getNoTris()
{
int tris = 0;
for (unsigned int i=0; i<sets_.size(); i++)
{
tris += sets_[i]->getNoTris();
}
return tris;
}
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