Show GLVertexArray.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLVERTEXARRAY_H__281612E4_C081_45C1_A049_B92631DBA524__INCLUDED_)
#define AFX_GLVERTEXARRAY_H__281612E4_C081_45C1_A049_B92631DBA524__INCLUDED_
#include <GLEXT/GLVertexSet.h>
#include <GLEXT/GLState.h>
#include <GLEXT/GLTexture.h>
class GLVertexArray : public GLVertexSet
{
public:
struct GLVertexArrayVertex
{
GLfloat x;
GLfloat y;
GLfloat z;
};
struct GLVertexArrayColor
{
GLfloat r;
GLfloat g;
GLfloat b;
};
struct GLVertexArrayTexCoord
{
GLfloat a;
GLfloat b;
};
enum GLVertexArrayType
{
typeVertex = 1,
typeColor = 2,
typeTexture = 4
};
GLVertexArray(GLenum prim, int noTris,
unsigned int type = GLVertexArray::typeVertex | GLVertexArray::typeColor,
GLTexture *texture = 0);
virtual ~GLVertexArray();
virtual void draw();
virtual int getNoTris();
void setSecondTexture() { secondTexture_ = true; }
void setTexCoord(int offset, GLfloat a, GLfloat b);
void setVertex(int offset, GLfloat x, GLfloat y, GLfloat z);
void setColor(int offset, GLfloat r, GLfloat g, GLfloat b);
protected:
int noTris_;
bool setup_;
bool secondTexture_;
bool useVBO_;
GLuint verticesVBO_;
GLuint colorsVBO_;
GLuint textureVBO_;
unsigned int listNo_;
GLTexture *texture_;
GLenum prim_;
GLVertexArrayTexCoord *texCoord_;
GLVertexArrayVertex *vertices_;
GLVertexArrayColor *colors_;
virtual void setup();
virtual void makeList();
private:
GLVertexArray(const GLVertexArray &other);
GLVertexArray &operator=(GLVertexArray &other);
};
#endif // !defined(AFX_GLVERTEXARRAY_H__281612E4_C081_45C1_A049_B92631DBA524__INCLUDED_)
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