Show GLTextureSet.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <common/Defines.h>
#include <GLEXT/GLTextureSet.h>
GLTextureSet::GLTextureSet()
{
}
GLTextureSet::~GLTextureSet()
{
}
const int GLTextureSet::getNoTextures()
{
return (int) textures_.size();
}
GLTexture *GLTextureSet::getTexture(int index)
{
DIALOG_ASSERT(index >= 0 && index < getNoTextures());
return textures_[index];
}
void GLTextureSet::addTexture(GLTexture *texture)
{
textures_.push_back(texture);
}
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