Show GLTextureCubeMap.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_)
#define AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_
#include <GLEXT/GLTextureBase.h>
#include <GLEXT/GLImage.h>
class GLTextureCubeMap : public GLTextureBase
{
public:
GLTextureCubeMap();
virtual ~GLTextureCubeMap();
virtual void draw(bool force = false);
bool create(GLImage &bitmap,
bool mipMap = true);
bool create(const void * data,
GLint width,
GLint height,
GLint components,
GLint alignment,
GLenum format,
bool mipMap);
bool textureValid();
protected:
GLuint cubeTexNum_[6];
bool createTexture(const void * data,
GLint width,
GLint height,
GLint components,
GLint alignment,
GLenum format,
bool mipMap);
};
#endif // !defined(AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_)
See more files for this project here