Show GLTexture.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_)
#define AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_
#include <GLEXT/GLState.h>
#include <GLEXT/GLImage.h>
#include <GLEXT/GLTextureBase.h>
class GLTexture : public GLTextureBase
{
public:
GLTexture();
virtual ~GLTexture();
virtual void draw(bool force = false);
bool create(GLImage &bitmap,
bool mipMap = true);
bool create(const void * data,
GLint width,
GLint height,
GLint components,
GLint alignment = 4,
GLenum format = GL_RGB,
bool mipMap = true);
bool create(GLint width,
GLint height,
GLenum format = GL_RGB);
bool createBufferTexture(GLint width,
GLint height,
bool depthTex);
bool replace(GLImage &bitmap,
bool mipMap = true);
bool textureValid();
GLenum getTexType() { return texType_; }
GLenum getTexFormat() { return texFormat_; }
GLuint getTexName() { return texNum_; }
int getWidth() { return width_; }
int getHeight() { return height_; }
static unsigned int getTextureSpace() { return textureSpace_; }
static bool validateSize(int size);
protected:
static unsigned int textureSpace_;
unsigned int usedSpace_;
int width_, height_;
GLuint texNum_;
GLenum texType_;
GLenum texFormat_;
bool createTexture(const void * data,
GLint width,
GLint height,
GLint components,
GLint alignment,
GLenum format,
bool mipMap);
bool createObject();
};
#endif // !defined(AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_)
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