Show GLState.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_)
#define AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#undef __MACH__
#include "glew.h"
class GLState
{
public:
enum State
{
TEXTURE_ON = 0x1,
TEXTURE_OFF = 0x2,
BLEND_ON = 0x4,
BLEND_OFF = 0x8,
DEPTH_ON = 0x10,
DEPTH_OFF = 0x20,
CUBEMAP_ON = 0x40,
CUBEMAP_OFF = 0x80,
NORMALIZE_ON = 0x100,
NORMALIZE_OFF = 0x200,
LIGHTING_ON = 0x400,
LIGHTING_OFF = 0x800,
LIGHT1_ON = 0x1000,
LIGHT1_OFF = 0x2000,
ALPHATEST_ON = 0x4000,
ALPHATEST_OFF = 0x8000
};
GLState(unsigned wantedState);
virtual ~GLState();
static void setBaseState(unsigned baseState);
static const char *getStateString();
static unsigned int getState() { return currentState_; }
protected:
static unsigned currentState_;
unsigned returnState_;
static void setState(unsigned wanted);
};
#endif // !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_)
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