Show GLMenuI.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GLMenuI.h: interface for the GLMenuI class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLMENUI_H__7171A46C_8265_4A9F_A984_889EF2547CB1__INCLUDED_)
#define AFX_GLMENUI_H__7171A46C_8265_4A9F_A984_889EF2547CB1__INCLUDED_
#include <list>
#include <string>
#include <GLW/GLWToolTip.h>
class GLTexture;
class GLMenuItem
{
public:
GLMenuItem(const char *text,
ToolTip *tooltip = 0, bool selected = false,
GLTexture *texture = 0,
void *userData = 0);
const char *getText() { return menuText_.c_str(); }
ToolTip *getToolTip() { return tip_; }
GLTexture *getTexture() { return texture_; }
bool getSelected() { return selected_; }
void *getUserData() { return userData_; }
protected:
std::string menuText_;
ToolTip *tip_;
GLTexture *texture_;
bool selected_;
void *userData_;
};
class GLMenuI
{
public:
virtual ~GLMenuI();
virtual void menuSelection(const char* menuName, const int position, GLMenuItem &item);
virtual const char *getMenuText(const char* menuName);
virtual bool getEnabled(const char* menuName);
virtual bool getMenuItems(const char* menuName, std::list<GLMenuItem> &result);
virtual bool menuOpened(const char* menuName);
};
#endif // !defined(AFX_GLMENUI_H__7171A46C_8265_4A9F_A984_889EF2547CB1__INCLUDED_)
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