Show GLMenuI.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLEXT/GLMenuI.h>
GLMenuItem::GLMenuItem(const char *text,
ToolTip *tooltip,
bool selected,
GLTexture *texture,
void *userData) :
menuText_(text), tip_(tooltip),
selected_(selected), texture_(texture),
userData_(userData)
{
}
GLMenuI::~GLMenuI()
{
}
const char *GLMenuI::getMenuText(const char* menuName)
{
return 0;
}
bool GLMenuI::getMenuItems(const char* menuName, std::list<GLMenuItem> &result)
{
return false;
}
bool GLMenuI::getEnabled(const char* menuName)
{
return true;
}
void GLMenuI::menuSelection(const char* menuName, const int position, GLMenuItem &item)
{
}
bool GLMenuI::menuOpened(const char* menuName)
{
return true;
}
See more files for this project here