Show GLMenuEntry.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLMENUENTRY_H__5AE3319D_D83E_4392_BABB_7E34B2D69BD8__INCLUDED_)
#define AFX_GLMENUENTRY_H__5AE3319D_D83E_4392_BABB_7E34B2D69BD8__INCLUDED_
#include <GLEXT/GLMenu.h>
#include <GLW/GLWSelector.h>
class GLTexture;
class GLImage;
class GLMenuEntry : public GLWSelectorI
{
public:
GLMenuEntry(char *menuName,
float width,
unsigned int state,
GLMenuI *callback,
GLImage *icon,
unsigned int flags);
virtual ~GLMenuEntry();
bool click(float currentTop, int x, int y);
unsigned int getState() { return state_; }
void draw(float currentTop, float currentLeft);
void addMenuItem(GLMenuItem &item);
float getX() { return left_; }
float getY() { return top_; }
float getW() { return width_; }
float getH() { return height_; }
bool getSelected() { return selected_; }
const char *getName() { return menuName_.c_str(); }
GLMenuI *getCallback() { return callback_; }
unsigned int getFlags() { return flags_; }
virtual void itemSelected(GLWSelectorEntry *entry, int position);
virtual void noItemSelected();
protected:
bool selected_;
float left_, top_;
float width_, height_;
unsigned int state_;
unsigned int flags_;
GLMenuI *callback_;
GLTexture *texture_;
GLImage *icon_;
std::list<GLMenuItem> menuItems_;
std::string menuName_;
void drawText();
void drawIcon();
};
#endif // !defined(AFX_GLMENUENTRY_H__5AE3319D_D83E_4392_BABB_7E34B2D69BD8__INCLUDED_)
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