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GLMenu.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)
#define AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_

#include <map>
#include <GLW/GLWWindow.h>
#include <GLEXT/GLMenuI.h>

class GLImage;
class GLMenuEntry;
class GLMenu : public GLWWindow
{
public:
	enum MenuFlags
	{
		eMenuAlignRight = 1
	};

	GLMenu();
	virtual ~GLMenu();

	bool addMenu(char *menuName, 
		float width, 
		unsigned int state,
		GLMenuI *callback,
		GLImage *icon = 0,
		unsigned int flags = 0);
	bool addMenuItem(char *menuName, const GLMenuItem item);
	GLMenuEntry *getMenu(char *menuItem);

	virtual void draw();
	virtual void mouseDown(int button, float x, float y, bool &skipRest);
	virtual void mouseUp(int button, float x, float y, bool &skipRest);
	virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
	virtual void keyDown(char *buffer, unsigned int keyState, 
		KeyboardHistory::HistoryElement *history, int hisCount, 
		bool &skipRest);

protected:
	std::map<std::string, GLMenuEntry *> menuList_;

};

#endif // !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

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  GLBitmap.h
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  GLCameraFrustum.h
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  GLConsoleFileReader.cpp
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  GLConsoleLines.cpp
  GLConsoleLines.h
  GLConsoleMethods.cpp
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  GLConsoleRule.h
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  GLConsoleRuleFn.h
  GLConsoleRuleFnIAdapter.cpp
  GLConsoleRuleFnIAdapter.h
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  GLFont2d.h
  GLFrameBufferObject.cpp
  GLFrameBufferObject.h
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  GLImageFactory.cpp
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  GLImageHandle.h
  GLImageItterator.cpp
  GLImageItterator.h
  GLImageModifier.cpp
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  GLInfo.h
  GLJpg.cpp
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  GLMenu.cpp
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  GLPng.h
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  GLShadowFrameBuffer.h
  GLState.cpp
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  GLStateExtension.cpp
  GLStateExtension.h
  GLTexture.cpp
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  GLTextureBase.cpp
  GLTextureBase.h
  GLTextureCubeMap.cpp
  GLTextureCubeMap.h
  GLTextureSet.cpp
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  GLVertexArray.cpp
  GLVertexArray.h
  GLVertexBufferObject.cpp
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  GLVertexSet.cpp
  GLVertexSet.h
  GLVertexSetGroup.cpp
  GLVertexSetGroup.h
  GLViewPort.cpp
  GLViewPort.h
  glew.c
  glew.h
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