Show GLLenseFlare.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GLLenseFlare.h: interface for the GLLenseFlare class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLLENSEFLARE_H__34C2D198_3739_4402_B9FD_BEE4DF738466__INCLUDED_)
#define AFX_GLLENSEFLARE_H__34C2D198_3739_4402_B9FD_BEE4DF738466__INCLUDED_
#include <common/Vector.h>
#include <common/ProgressCounter.h>
#include <GLEXT/GLTexture.h>
class GLLenseFlare
{
public:
static GLLenseFlare *instance();
void init(ProgressCounter *counter = 0);
void draw(Vector &flarePos, bool fullFlare,
int color=0, float size = 1.0f, float alpha = 1.0f);
void draw(Vector &flarePos, Vector &flareDirection, int color=0);
protected:
struct Flare
{
int type;
float scale;
float loc; /* postion on axis */
Vector color1;
Vector color2;
Vector color3;
Vector color4;
} flare_[12];
static bool flaresEnabled_;
static GLLenseFlare *instance_;
GLTexture flares_[6];
GLTexture shines_[10];
int shineTic_;
void setFlare(int index, int type, float scale, float loc,
Vector &color1, Vector &color2, Vector &color3, Vector &color4, float colorScale);
private:
GLLenseFlare();
virtual ~GLLenseFlare();
};
#endif // !defined(AFX_GLLENSEFLARE_H__34C2D198_3739_4402_B9FD_BEE4DF738466__INCLUDED_)
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