Code Search for Developers
 
 
  

GLJpg.h from Scorched 3D at Krugle


Show GLJpg.h syntax highlighted

////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLJpg_H__315BF771_5E56_4C78_9D9F_51608D8CB3F0__INCLUDED_)
#define AFX_GLJpg_H__315BF771_5E56_4C78_9D9F_51608D8CB3F0__INCLUDED_

#include <GLEXT/GLImage.h>
#include <net/NetBuffer.h>

class GLJpg : public GLImage
{
public:
	GLJpg();
	virtual ~GLJpg();

	virtual void removeOwnership() { owner_ = false; }
	virtual unsigned char *getBits() { return bits_; }
	virtual int getWidth() { return width_; }
	virtual int getHeight() { return height_; }
	virtual int getAlignment() { return 4; }
	virtual int getComponents() { return alpha_?4:3; }

	void clear();

	/**
	Overwrite the bitmap with the contents of the given file.
	If alpha is true then any black areas in the bitmap have full
	opacity.  When creating an alpha bitmap the bitmap is created
	in RGBA format, otherwise in RGB format.
	*/
	bool loadFromFile(const char *filename, bool readalpha = false);
	bool loadFromFile(const char * filename, const char *alphafilename, bool invert);
	bool loadFromBuffer(NetBuffer &buffer, bool readalpha);

protected:
	bool owner_;
	unsigned char *bits_;
	int width_;
	int height_;
	bool alpha_;

	void createBlankInternal(int width, int height, 
		bool alpha = false, unsigned char fill = 255);

private:
	GLJpg(GLJpg &other);
	GLJpg &operator=(GLJpg &other);
};

#endif // !defined(AFX_GLJpg_H__315BF771_5E56_4C78_9D9F_51608D8CB3F0__INCLUDED_)




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  GLBitmap.cpp
  GLBitmap.h
  GLCamera.cpp
  GLCamera.h
  GLCameraFrustum.cpp
  GLCameraFrustum.h
  GLConsole.cpp
  GLConsole.h
  GLConsoleFileReader.cpp
  GLConsoleFileReader.h
  GLConsoleLines.cpp
  GLConsoleLines.h
  GLConsoleMethods.cpp
  GLConsoleMethods.h
  GLConsoleRule.cpp
  GLConsoleRule.h
  GLConsoleRuleFn.cpp
  GLConsoleRuleFn.h
  GLConsoleRuleFnIAdapter.cpp
  GLConsoleRuleFnIAdapter.h
  GLConsoleRuleMethod.cpp
  GLConsoleRuleMethod.h
  GLConsoleRuleMethodIAdapter.cpp
  GLConsoleRuleMethodIAdapter.h
  GLConsoleRules.cpp
  GLConsoleRules.h
  GLDynamicVertexArray.cpp
  GLDynamicVertexArray.h
  GLFont2d.cpp
  GLFont2d.h
  GLFrameBufferObject.cpp
  GLFrameBufferObject.h
  GLImage.cpp
  GLImage.h
  GLImageFactory.cpp
  GLImageFactory.h
  GLImageHandle.cpp
  GLImageHandle.h
  GLImageItterator.cpp
  GLImageItterator.h
  GLImageModifier.cpp
  GLImageModifier.h
  GLInfo.cpp
  GLInfo.h
  GLJpg.cpp
  GLJpg.h
  GLLenseFlare.cpp
  GLLenseFlare.h
  GLLuminance.cpp
  GLLuminance.h
  GLMenu.cpp
  GLMenu.h
  GLMenuEntry.cpp
  GLMenuEntry.h
  GLMenuI.cpp
  GLMenuI.h
  GLMissingExt.h
  GLPng.cpp
  GLPng.h
  GLShadowFrameBuffer.cpp
  GLShadowFrameBuffer.h
  GLState.cpp
  GLState.h
  GLStateExtension.cpp
  GLStateExtension.h
  GLTexture.cpp
  GLTexture.h
  GLTextureBase.cpp
  GLTextureBase.h
  GLTextureCubeMap.cpp
  GLTextureCubeMap.h
  GLTextureSet.cpp
  GLTextureSet.h
  GLVertexArray.cpp
  GLVertexArray.h
  GLVertexBufferObject.cpp
  GLVertexBufferObject.h
  GLVertexSet.cpp
  GLVertexSet.h
  GLVertexSetGroup.cpp
  GLVertexSetGroup.h
  GLViewPort.cpp
  GLViewPort.h
  glew.c
  glew.h
  glxew.h
  wglew.h