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GLImageItterator.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLImageITTERATOR_H__F83D9F30_02DF_44EC_B2E7_1F4D87D6FBC8__INCLUDED_)
#define AFX_GLImageITTERATOR_H__F83D9F30_02DF_44EC_B2E7_1F4D87D6FBC8__INCLUDED_

#include <GLEXT/GLImage.h>

/**
A helper class that simplifes the iteration (looping) through
the components contained within bitmap files.

	GLImageItterator bitmapItor(myBitmap,
		myRequiredWidth, myRequiredHeight, myRequiredType);
	for (int by=0; by<myRequiredHeight; by++, bitmapItor.incY())
	{
		for (int bx=0; bx<myRequiredWidth; bx++, bitmapItor.incX())
		{
			// Get the bytes at bx, by position in the bitmap.
			// This will be an array of 3 or 4 bytes depending
			// on the bitmap type.
			unsigned char *sourceBits = bitmapItor.getPos();
		}
	}
*/
class GLImageItterator  
{
public:
	/**
	Defines the type of the iteration.
	Wrap - The bitmap is tiled/repeated if it is smaller
	than the given destX/destY sizes.
	Stretch - The bitmap extents are stretched to
	match the destX and destY sizes.
	*/
	enum Type
	{
		wrap,
		stretch
	};

	/**
	DestX is the maximum width you will ask the iterator to return.
	DestY is the maximum height you will ask the iterator to return.
	Type defines how these width/height maps the bitmaps size.
	*/
	GLImageItterator(GLImage &bitmap, 
						int destX,
						int destY,
						Type type = stretch);
	virtual ~GLImageItterator();

	/**
	Reset the iterator.
	*/
	void reset();
	/**
	Position the iterator at the next bitmap bytes in the row.
	*/
	void incX();
	/**
	Position the iterator at the next row.
	*/
	void incY();
	/**
	Get the bytes at the current iterator's position.
	*/
	unsigned char *getPos();

protected:
	GLImage &bitmap_;
	float dx_, dy_;
	int width_;
	Type type_;

	unsigned char *pos_;
	float posX_, posY_;
};

#endif // !defined(AFX_GLImageITTERATOR_H__F83D9F30_02DF_44EC_B2E7_1F4D87D6FBC8__INCLUDED_)




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Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  GLBitmap.cpp
  GLBitmap.h
  GLCamera.cpp
  GLCamera.h
  GLCameraFrustum.cpp
  GLCameraFrustum.h
  GLConsole.cpp
  GLConsole.h
  GLConsoleFileReader.cpp
  GLConsoleFileReader.h
  GLConsoleLines.cpp
  GLConsoleLines.h
  GLConsoleMethods.cpp
  GLConsoleMethods.h
  GLConsoleRule.cpp
  GLConsoleRule.h
  GLConsoleRuleFn.cpp
  GLConsoleRuleFn.h
  GLConsoleRuleFnIAdapter.cpp
  GLConsoleRuleFnIAdapter.h
  GLConsoleRuleMethod.cpp
  GLConsoleRuleMethod.h
  GLConsoleRuleMethodIAdapter.cpp
  GLConsoleRuleMethodIAdapter.h
  GLConsoleRules.cpp
  GLConsoleRules.h
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  GLDynamicVertexArray.h
  GLFont2d.cpp
  GLFont2d.h
  GLFrameBufferObject.cpp
  GLFrameBufferObject.h
  GLImage.cpp
  GLImage.h
  GLImageFactory.cpp
  GLImageFactory.h
  GLImageHandle.cpp
  GLImageHandle.h
  GLImageItterator.cpp
  GLImageItterator.h
  GLImageModifier.cpp
  GLImageModifier.h
  GLInfo.cpp
  GLInfo.h
  GLJpg.cpp
  GLJpg.h
  GLLenseFlare.cpp
  GLLenseFlare.h
  GLLuminance.cpp
  GLLuminance.h
  GLMenu.cpp
  GLMenu.h
  GLMenuEntry.cpp
  GLMenuEntry.h
  GLMenuI.cpp
  GLMenuI.h
  GLMissingExt.h
  GLPng.cpp
  GLPng.h
  GLShadowFrameBuffer.cpp
  GLShadowFrameBuffer.h
  GLState.cpp
  GLState.h
  GLStateExtension.cpp
  GLStateExtension.h
  GLTexture.cpp
  GLTexture.h
  GLTextureBase.cpp
  GLTextureBase.h
  GLTextureCubeMap.cpp
  GLTextureCubeMap.h
  GLTextureSet.cpp
  GLTextureSet.h
  GLVertexArray.cpp
  GLVertexArray.h
  GLVertexBufferObject.cpp
  GLVertexBufferObject.h
  GLVertexSet.cpp
  GLVertexSet.h
  GLVertexSetGroup.cpp
  GLVertexSetGroup.h
  GLViewPort.cpp
  GLViewPort.h
  glew.c
  glew.h
  glxew.h
  wglew.h