Show GLImageFactory.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLImageFactory_H__0EBAA0E7_3103_43A4_90C0_5708ECE6DB43__INCLUDED_)
#define AFX_GLImageFactory_H__0EBAA0E7_3103_43A4_90C0_5708ECE6DB43__INCLUDED_
#include <GLEXT/GLImageHandle.h>
class GLImageFactory
{
public:
static GLImage *loadImage(
const char *filename,
const char *alphafilename = 0,
bool invert = true);
static GLImage *loadAlphaImage(
const char *filename);
static GLImageHandle loadImageHandle(
const char *filename,
const char *alphafilename = 0,
bool invert = true);
static GLImageHandle loadAlphaImageHandle(
const char *filename);
static GLImageHandle createBlank(int width, int height,
bool alpha = false, unsigned char fill = 255);
#ifndef S3D_SERVER
static GLImageHandle grabScreen();
#endif
private:
GLImageFactory();
};
#endif // !defined(AFX_GLImageFactory_H__0EBAA0E7_3103_43A4_90C0_5708ECE6DB43__INCLUDED_)
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