Show GLDynamicVertexArray.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLDynamicVertexArrayh_INCLUDE__)
#define __INCLUDE_GLDynamicVertexArrayh_INCLUDE__
#include <GLEXT/GLState.h>
#include <GLEXT/GLStateExtension.h>
#include <common/DefinesAssert.h>
class GLDynamicVertexArray
{
public:
static GLDynamicVertexArray *instance()
{
if (!instance_) instance_ = new GLDynamicVertexArray;
return instance_;
}
struct Data
{
float x, y, z;
float nx, ny, nz;
float t1x, t1y;
float t2x, t2y;
};
int getSpace() { return capacity_ - used_; }
int getUsed() { return used_; }
Data *getData()
{
Data *c = current_;
current_++;
used_++;
return c;
}
void drawROAM();
void reset();
protected:
static GLDynamicVertexArray *instance_;
Data *array_;
int used_;
Data *current_;
int capacity_;
private:
GLDynamicVertexArray();
virtual ~GLDynamicVertexArray();
};
#endif // __INCLUDE_GLDynamicVertexArrayh_INCLUDE__
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