Show GLConsoleRuleMethod.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GLConsoleRuleMethod.h: interface for the GLConsoleRuleMethod class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_)
#define AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_
#include <GLEXT/GLConsoleRule.h>
class GLConsoleRuleMethodI
{
public:
virtual ~GLConsoleRuleMethodI();
virtual void runMethod(const char *name,
std::list<GLConsoleRuleSplit> split,
std::string &result,
std::list<std::string> &resultList) = 0;
};
class GLConsoleRuleMethod : public GLConsoleRule
{
public:
GLConsoleRuleMethod(const char *name,
GLConsoleRuleMethodI *user);
virtual ~GLConsoleRuleMethod();
void checkRule(const char *line,
std::list<GLConsoleRuleSplit> split,
std::string &result,
std::list<std::string> &resultList);
void dump(std::list<std::string> &resultList);
protected:
GLConsoleRuleMethodI *user_;
};
#endif // !defined(AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_)
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