Show GLConsoleRuleMethod.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GLConsoleRuleMethod.cpp: implementation of the GLConsoleRuleMethod class.
//
//////////////////////////////////////////////////////////////////////
#include <GLEXT/GLConsoleRuleMethod.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GLConsoleRuleMethodI::~GLConsoleRuleMethodI()
{
}
GLConsoleRuleMethod::GLConsoleRuleMethod(const char *name,
GLConsoleRuleMethodI *user) :
GLConsoleRule(name),
user_(user)
{
}
GLConsoleRuleMethod::~GLConsoleRuleMethod()
{
}
void GLConsoleRuleMethod::checkRule(const char *line,
std::list<GLConsoleRuleSplit> split,
std::string &result,
std::list<std::string> &resultList)
{
std::list<GLConsoleRuleSplit>::iterator iter = split.begin();
result = line;
user_->runMethod(name_.c_str(), split, result, resultList);
}
void GLConsoleRuleMethod::dump(std::list<std::string> &resultList)
{
std::string result = " " + name_;
resultList.push_back(result);
}
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