Show GLConsoleRuleFn.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_)
#define AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_
#include <GLEXT/GLConsoleRule.h>
#include <common/DefinesAssert.h>
enum GLConsoleRuleAccessType
{
GLConsoleRuleAccessTypeRead = 1,
GLConsoleRuleAccessTypeWrite = 2,
GLConsoleRuleAccessTypeReadWrite = 3
};
class GLConsoleRuleFnI
{
public:
virtual ~GLConsoleRuleFnI();
virtual bool getBoolParam(const char *name) { DIALOG_ASSERT(0); return true; }
virtual void setBoolParam(const char *name, bool value) { DIALOG_ASSERT(0); }
virtual float getNumberParam(const char *name) { DIALOG_ASSERT(0); return 0.0f; }
virtual void setNumberParam(const char *name, float value) { DIALOG_ASSERT(0); }
virtual const char *getStringParam(const char *name) { DIALOG_ASSERT(0); return 0; }
virtual void setStringParam(const char *name, const char *value) { DIALOG_ASSERT(0); }
};
class GLConsoleRuleFn : public GLConsoleRule
{
public:
GLConsoleRuleFn(const char *name,
GLConsoleRuleFnI *user,
GLConsoleRuleType type,
GLConsoleRuleAccessType access = GLConsoleRuleAccessTypeReadWrite);
virtual ~GLConsoleRuleFn();
void checkRule(const char *line,
std::list<GLConsoleRuleSplit> split,
std::string &result,
std::list<std::string> &resultList);
void dump(std::list<std::string> &resultList);
protected:
GLConsoleRuleFnI *user_;
GLConsoleRuleType type_;
GLConsoleRuleAccessType access_;
void setValue(GLConsoleRuleSplit &split);
const char *getValue();
};
#endif // !defined(AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_)
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