Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.
GLBitmap.cpp GLBitmap.h GLCamera.cpp GLCamera.h GLCameraFrustum.cpp GLCameraFrustum.h GLConsole.cpp GLConsole.h GLConsoleFileReader.cpp GLConsoleFileReader.h GLConsoleLines.cpp GLConsoleLines.h GLConsoleMethods.cpp GLConsoleMethods.h GLConsoleRule.cpp GLConsoleRule.h GLConsoleRuleFn.cpp GLConsoleRuleFn.h GLConsoleRuleFnIAdapter.cpp GLConsoleRuleFnIAdapter.h GLConsoleRuleMethod.cpp GLConsoleRuleMethod.h GLConsoleRuleMethodIAdapter.cpp GLConsoleRuleMethodIAdapter.h GLConsoleRules.cpp GLConsoleRules.h GLDynamicVertexArray.cpp GLDynamicVertexArray.h GLFont2d.cpp GLFont2d.h GLFrameBufferObject.cpp GLFrameBufferObject.h GLImage.cpp GLImage.h GLImageFactory.cpp GLImageFactory.h GLImageHandle.cpp GLImageHandle.h GLImageItterator.cpp GLImageItterator.h GLImageModifier.cpp GLImageModifier.h GLInfo.cpp GLInfo.h GLJpg.cpp GLJpg.h GLLenseFlare.cpp GLLenseFlare.h GLLuminance.cpp GLLuminance.h GLMenu.cpp GLMenu.h GLMenuEntry.cpp GLMenuEntry.h GLMenuI.cpp GLMenuI.h GLMissingExt.h GLPng.cpp GLPng.h GLShadowFrameBuffer.cpp GLShadowFrameBuffer.h GLState.cpp GLState.h GLStateExtension.cpp GLStateExtension.h GLTexture.cpp GLTexture.h GLTextureBase.cpp GLTextureBase.h GLTextureCubeMap.cpp GLTextureCubeMap.h GLTextureSet.cpp GLTextureSet.h GLVertexArray.cpp GLVertexArray.h GLVertexBufferObject.cpp GLVertexBufferObject.h GLVertexSet.cpp GLVertexSet.h GLVertexSetGroup.cpp GLVertexSetGroup.h GLViewPort.cpp GLViewPort.h glew.c glew.h glxew.h wglew.h