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defnvalley.xml from Scorched 3D at Krugle


Show defnvalley.xml syntax highlighted

<defn>
	<minplayers>0</minplayers>
	<maxplayers>24</maxplayers>
	<landscapewidth>256</landscapewidth>
	<landscapeheight>256</landscapeheight>
	<surround type="none"></surround>
	<roof type="sky"></roof>
	<tankstart type="height">
		<startcloseness>20</startcloseness>
		<height><min>5.5</min><max>60</max></height>
		<startmask></startmask>
	</tankstart>
	<heightmap type="generate">
		<mask>data/landscapes/valley-mask.bmp</mask>
		<landhills>
			<min>120</min><max>120</max>
		</landhills>
		<landheight>
			<min>50</min><max>70</max>
		</landheight>
		<landpeakwidthx>
			<min>10</min><max>50</max>
		</landpeakwidthx>
		<landpeakwidthy>
			<min>-10</min><max>10</max>
		</landpeakwidthy>
		<landpeakheight>
			<min>0.5</min><max>1.5</max>
		</landpeakheight>
		<landsmoothing>0.04</landsmoothing>
		<levelsurround>true</levelsurround>
	</heightmap>
</defn>



See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

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