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<P style="FONT-WEIGHT: bold; FONT-SIZE: 14pt; TEXT-ALIGN: left">POL System
Events<BR></P>
<P style="FONT-WEIGHT: bold; FONT-SIZE: 10pt; TEXT-ALIGN: left">Description:
</P>
<P>This document describes all the "System Events" (Sysevents) that the POL core
uses. These are enabled in Control Scripts using the EnableEvents() function.
Only these events listed here should be used in the EnableEvents() function. You
may not define User Events with any of these values (or any of the reserved
values in sysEvent.inc). To use a user event in your script, you must not use
EnableEvents(), just send it using SendEvent() (or process_obj.sendevent()) and
look for it normally in the receiving script. Some of the Sysevents below are
ranged, meaning you may specify a world distance in EnableEvents() beyond which
the script will not receive the event. Use DisableEvents() to disable any of the
Sysevents. <BR><BR></P>
<P style="FONT-WEIGHT: bold; FONT-SIZE: 10pt; TEXT-ALIGN: left">Last Modified:
3/20/2003</P>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_SPEECH>
<TH align=middle colSpan=2>SYSEVENT_SPEECH</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>This event comes in two types: Normal and Unicode. The
latter is sent when the source is a client speaking in Unicode
speech.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000001</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_SPEECH (0x00000001)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>text</VAR></TD>
<TD>string normal text (junk if unicode)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>texttype</VAR></TD>
<TD>type of speech: "yell", "whisper", "emote", or "default"</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>uc_text</VAR></TD>
<TD>(Unicode only) a "Unicode array" of 2-byte "Big Endian" integers
corresponding to the unicode characters sent. will be an 'error' type if
the Unicode input is "bad". will be uninitialized if no Unicode text is
available (ie, when a non-Unicode client types the command)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>langcode</VAR></TD>
<TD>(Unicode only) string 3-character, uppercase language code, i.e.
"ENU", "DEU", etc.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>When a player speaks in range of an item listening point, or
NPC that has enabled the event. Note Ghost speech is a seperate
event.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Yes</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_ENGAGED>
<TH align=middle colSpan=2>SYSEVENT_ENGAGED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Combat Engaged event.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000002</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_ENGAGED (0x00000002)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>When an attack is initiated against an NPC. (set opponent,
or Target with the Harmful flag set)</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_DISENGAGED>
<TH align=middle colSpan=2>SYSEVENT_DISENGAGED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Combat Disengaged event.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000004</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_DISENGAGED (0x00000004)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>When an attack is stopped against an NPC. (set opponent
null, attacker dies)</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_DAMAGED>
<TH align=middle colSpan=2>SYSEVENT_DAMAGED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The NPC was damaged.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000008</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_DAMAGED (0x00000008)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference, or 0 if no character source</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>damage</VAR></TD>
<TD>integer damage amount</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The NPC recevied damage.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_ENTEREDAREA>
<TH align=middle colSpan=2>SYSEVENT_ENTEREDAREA</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>A character entered inside a range around the NPC. Note,
ignores Z distance.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000010</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_ENTEREDAREA (0x00000010)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The mobile walked into the range, a new NPC was created
inside the range, or a character un-hid inside the range.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Yes</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_LEFTAREA>
<TH align=middle colSpan=2>SYSEVENT_LEFTAREA</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>A character left the range around the NPC. Note, ignores Z
distance.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000020</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_LEFTAREA (0x00000020)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The mobile walked out of the range. Not sent if mobile
hides, dies, or deleted.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Yes</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_OPPONENT_MOVED>
<TH align=middle colSpan=2>SYSEVENT_OPPONENT_MOVED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The NPC's opponent moved.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000040</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_OPPONENT_MOVED (0x00000040)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>The NPC's current opponent moved. Inhibits the Enter/Leave
events for the NPC's opponent.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_HOSTILE_MOVED>
<TH align=middle colSpan=2>SYSEVENT_HOSTILE_MOVED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Not Implimented.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000080</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Not Implimented</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_MERCHANT_BOUGHT>
<TH align=middle colSpan=2>SYSEVENT_MERCHANT_BOUGHT</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Only sent to the merchant NPC that bought the
items.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000100</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_MERCHANT_BOUGHT (0x00000100)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>amount</VAR></TD>
<TD>amount of gold items sold for</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>After an NPC merchant buys items from a
player.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_MERCHANT_SOLD>
<TH align=middle colSpan=2>SYSEVENT_MERCHANT_SOLD</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Only sent to the merchant NPC that sold the
items.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000200</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_MERCHANT_SOLD (0x00000200)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>amount</VAR></TD>
<TD>amount of gold items sold for</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>After an NPC merchant sells items to a player.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_ITEM_GIVEN>
<TH align=middle colSpan=2>SYSEVENT_ITEM_GIVEN</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Item dropped on an NPC generates this event. Also sets the
following cprops on the item: "GivenBy": PC's serial, "GivenTo":NPC's
serial, "GivenTime":gameclock value when item was given.</TD></TR>
<TR bgColor=#dddddd>
<TD colSpan=2>Important: The item is moved to a storage area until the
script handling the event moves it to a real container. If the item is not
before by the time the event object goes out of scope (including passed to
a subroutine! use 'byref' to prevent the event from being destroyed before
it can be passed to the handling subroutine), the item will automatically
be moved back to its old container, and the aformentioned cprops are
erased.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000400</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_ITEM_GIVEN (0x00000400)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>item</VAR></TD>
<TD>Item Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>A player drops an item on an NPC.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_DOUBLECLICKED>
<TH align=middle colSpan=2>SYSEVENT_DOUBLECLICKED</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Allows the NPC to receive double-click events (i.e. for
mounting horses, pack llamas, etc.)</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00000800</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>SYSEVENT_DOUBLECLICKED (0x00000800)</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>source</VAR></TD>
<TD>Character Reference</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>A player double-clicked on an NPC.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>No</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name=#SYSEVENT_GHOST_SPEECH>
<TH align=middle colSpan=2>SYSEVENT_GHOST_SPEECH</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Dead players generate this event when speaking, not
SYSEVENT_SPEECH. Otherwise, see SYSEVENT_SPEECH for the struct
members.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>0x00001000</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>A dead player speaks.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Yes</TD></TR></TBODY></TABLE><BR><BR><BR>
<TABLE cellSpacing=0 cellPadding=1 rules=groups width="75%" align=center
bgColor=#dddddd border=1 frame=box>
<TBODY>
<TR><A name="#AUX Connection Receive Event">
<TH align=middle colSpan=2>AUX Connection Receive Event</TH></A></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Explanation</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>This event is the method by which the AUX connection script
received data from an external application. (Data may be sent with
aux_connection.send())</TD></TR>
<TR bgColor=#dddddd>
<TD colSpan=2>Note: ONLY received in AUX connection handler
scripts.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left>ID#:</TH>
<TD align=left>n/a</TD></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TH align=left colSpan=2>Struct Members:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#d4d4d4>
<TD>Name</TD>
<TD>Type</TD></TR></TBODY>
<TBODY>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>type</VAR></TD>
<TD>string "recv"</TD></TR>
<TR bgColor=#eeeeee>
<TD width="50%"><VAR>value</VAR></TD>
<TD>unpacked scripting object</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>When sent:</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>When an external application connected to an AUX handler
script sends packed data, wait_for_event() will return this
struct.</TD></TR></TBODY>
<TBODY>
<TR bgColor=#cccccc>
<TH align=left colSpan=2>Ranged?</TH></TR></TBODY>
<TBODY>
<TR bgColor=#dddddd>
<TD colSpan=2>Yes</TD></TR></TBODY></TABLE><BR><BR><BR>
<HR>
<P style="FONT-WEIGHT: bold; FONT-SIZE: 9pt; TEXT-ALIGN: center">If you know if
any information is incorrect on these pages, mail your corrections to
racalac@burdell.org </P>
<P style="FONT-WEIGHT: bold; FONT-SIZE: 7pt; TEXT-ALIGN: center">Copyright ©2003
David Carpman, all rights reserved. DO NOT REPRODUCE, MIRROR, ALTER, SPINDLE,
MUTILATE, OR SIT ON. </P></BODY></HTML>
See more files for this project here