Show ScorchedContext.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ScorchedContexth_INCLUDE__)
#define __INCLUDE_ScorchedContexth_INCLUDE__
class AccessoryStore;
class ActionController;
class GameState;
class TargetSpace;
class TargetContainer;
class TargetMovement;
class LandscapeMaps;
class ComsMessageHandler;
class NetInterface;
class OptionsScorched;
class OptionsTransient;
class ViewPoints;
class ModFiles;
class LandscapeDefinitions;
class TankContainer;
class TankModelStore;
class TankTeamScore;
class ScorchedContext
{
public:
ScorchedContext(const char *name);
virtual ~ScorchedContext();
ActionController *actionController;
GameState *gameState;
LandscapeMaps *landscapeMaps;
ComsMessageHandler *comsMessageHandler;
NetInterface *netInterface;
OptionsScorched *optionsGame;
OptionsTransient *optionsTransient;
ViewPoints *viewPoints;
ModFiles *modFiles;
AccessoryStore *accessoryStore;
LandscapeDefinitions *landscapes;
TargetContainer *targetContainer;
TankContainer *tankContainer;
TankModelStore *tankModelStore;
TankTeamScore *tankTeamScore;
TargetSpace *targetSpace;
TargetMovement *targetMovement;
bool serverMode;
};
#endif
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