Show PlayShots.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_PlayShotsh_INCLUDE__)
#define __INCLUDE_PlayShotsh_INCLUDE__
#include <coms/ComsPlayedMoveMessage.h>
#include <coms/ComsPlayMovesMessage.h>
#include <engine/ScorchedContext.h>
#include <tank/TankContainer.h>
#include <map>
class PlayShots
{
public:
PlayShots();
virtual ~PlayShots();
void clearShots();
bool haveShot(unsigned int playerId);
void createMessage(ComsPlayMovesMessage &message);
void readMessage(ComsPlayMovesMessage &message);
void playShots(ScorchedContext &context, bool roundStart);
protected:
static PlayShots *instance_;
std::map<unsigned int, ComsPlayedMoveMessage *>
messages_;
void processPlayedMoveMessage(
ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank,
bool roundStart);
void processResignMessage(
ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank);
void processFiredMessage(
ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank);
};
#endif
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