Show ModDirs.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ModDirsh_INCLUDE__)
#define __INCLUDE_ModDirsh_INCLUDE__
#include <engine/ModInfo.h>
#include <list>
class ModDirs
{
public:
ModDirs();
virtual ~ModDirs();
bool loadModDirs();
std::list<ModInfo> &getDirs() { return dirs_; }
protected:
std::list<ModInfo> dirs_;
bool loadModDir(const char *dir, bool global);
bool loadModFile(const char *fileName, bool global);
};
#endif // __INCLUDE_ModDirsh_INCLUDE__
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