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MainLoop.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


// MainLoop.h: interface for the MainLoop class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)
#define AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_

#include <list>
#include <set>
#include <common/Clock.h>
#include <engine/MainLoopI.h>

class MainLoop
{
public:
	MainLoop();
	virtual ~MainLoop();

	void addMainLoop(MainLoopI *MainLoop);

	bool mainLoop();
	void draw();
	void clear();
	bool getFlip();

	void swapBuffers();
	Clock &getTimer() { return fTimer_; }
	float getDrawTime() { return lastDrawTime_; } // Time taken to draw last frame

	void exitLoop() { exitLoop_ = true; }

protected:
	std::list<MainLoopI *> newMainLoops_;
	std::set<MainLoopI *> mainLoops_;
	Clock fTimer_; // Frame/simulation timer
	Clock dTimer_; // Draw timer
	bool exitLoop_;
	bool flip_;
	float lastDrawTime_;

	void simulate(float frameTime);
	void addNew();

};

#endif // !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)




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Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

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  Action.h
  ActionController.cpp
  ActionController.h
  ActionReferenced.cpp
  ActionReferenced.h
  EventContainer.cpp
  EventContainer.h
  GameState.cpp
  GameState.h
  GameStateI.cpp
  GameStateI.h
  GameStateStimulusI.cpp
  GameStateStimulusI.h
  MainLoop.cpp
  MainLoop.h
  MainLoopI.cpp
  MainLoopI.h
  MetaClass.cpp
  MetaClass.h
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  ModDirs.h
  ModFileEntry.cpp
  ModFileEntry.h
  ModFiles.cpp
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  ModInfo.cpp
  ModInfo.h
  PhysicsParticle.cpp
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  PhysicsParticleObject.cpp
  PhysicsParticleObject.h
  PlayShots.cpp
  PlayShots.h
  ScorchedCollisionIds.cpp
  ScorchedCollisionIds.h
  ScorchedContext.cpp
  ScorchedContext.h
  ShotState.cpp
  ShotState.h
  SyncCheck.cpp
  SyncCheck.h
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  ViewPoints.h