Show MainLoop.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// MainLoop.h: interface for the MainLoop class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)
#define AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_
#include <list>
#include <set>
#include <common/Clock.h>
#include <engine/MainLoopI.h>
class MainLoop
{
public:
MainLoop();
virtual ~MainLoop();
void addMainLoop(MainLoopI *MainLoop);
bool mainLoop();
void draw();
void clear();
bool getFlip();
void swapBuffers();
Clock &getTimer() { return fTimer_; }
float getDrawTime() { return lastDrawTime_; } // Time taken to draw last frame
void exitLoop() { exitLoop_ = true; }
protected:
std::list<MainLoopI *> newMainLoops_;
std::set<MainLoopI *> mainLoops_;
Clock fTimer_; // Frame/simulation timer
Clock dTimer_; // Draw timer
bool exitLoop_;
bool flip_;
float lastDrawTime_;
void simulate(float frameTime);
void addNew();
};
#endif // !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)
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