Show GameStateStimulusI.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GameStateStimulusI.h: interface for the GameStateStimulusI class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_)
#define AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_
class GameStateStimulusI
{
public:
virtual ~GameStateStimulusI();
virtual bool acceptStateChange(const unsigned state,
const unsigned nextState,
float frameTime) = 0;
};
#endif // !defined(AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_)
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