Show GameStateI.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <engine/GameStateI.h>
GameStateI::GameStateI(const char *name) :
gameStateIName_(name)
{
}
GameStateI::~GameStateI()
{
}
void GameStateI::simulate(const unsigned state, float simTime)
{
}
void GameStateI::draw(const unsigned state)
{
}
void GameStateI::keyboardCheck(const unsigned state, float frameTime,
char *buffer, unsigned int keyState,
KeyboardHistory::HistoryElement *, int hcount,
bool &skipRest)
{
}
void GameStateI::mouseDown(const unsigned state, GameState::MouseButton button,
int x, int y, bool &skipRest)
{
}
void GameStateI::mouseUp(const unsigned state, GameState::MouseButton button,
int x, int y, bool &skipRest)
{
}
void GameStateI::mouseDrag(const unsigned state, GameState::MouseButton button,
int x, int y, int dx, int dy, bool &skipRest)
{
}
void GameStateI::mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest)
{
}
void GameStateI::enterState(const unsigned state)
{
}
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