Show EventContainer.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <engine/EventContainer.h>
#include <engine/ScorchedContext.h>
#include <landscapedef/LandscapeDefn.h>
#include <landscapedef/LandscapeTex.h>
#include <landscapedef/LandscapeEvents.h>
#include <landscapemap/LandscapeMaps.h>
EventContainer::EventContainer()
{
}
EventContainer::~EventContainer()
{
}
void EventContainer::clear()
{
events_.clear();
}
void EventContainer::initialize(ScorchedContext &context)
{
clear();
LandscapeTex &tex =
*context.landscapeMaps->getDefinitions().getTex();
LandscapeDefn &defn =
*context.landscapeMaps->getDefinitions().getDefn();
addEvents(context, tex.texDefn.includes);
addEvents(context, defn.texDefn.includes);
}
void EventContainer::addEvents(ScorchedContext &context,
std::vector<LandscapeInclude *> &events)
{
std::vector<LandscapeInclude *>::iterator itor;
for (itor = events.begin();
itor != events.end();
itor++)
{
LandscapeInclude *event = (*itor);
addEvent(context, event->events);
}
}
void EventContainer::addEvent(ScorchedContext &context,
std::vector<LandscapeEvent *> &events)
{
std::vector<LandscapeEvent *>::iterator itor;
for (itor = events.begin();
itor != events.end();
itor++)
{
LandscapeEvent *event = (*itor);
EventEntry entry;
entry.eventNumber = 0;
entry.eventTime =
event->condition->getNextEventTime(context, ++entry.eventNumber);
events_[event] = entry;
}
}
void EventContainer::simulate(float frameTime, ScorchedContext &context)
{
std::map<LandscapeEvent *, EventEntry>::iterator itor;
for (itor = events_.begin();
itor != events_.end();
itor++)
{
LandscapeEvent *event = (*itor).first;
EventEntry &entry = (*itor).second;
entry.eventTime -= frameTime;
if (event->condition->fireEvent(context,
entry.eventTime, entry.eventNumber))
{
event->action->fireAction(context);
entry.eventTime =
event->condition->getNextEventTime(
context, ++entry.eventNumber);
}
}
}
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