Show Action.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_)
#define AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_
class Action;
class ScorchedContext;
class ActionRenderer
{
public:
friend class Action;
ActionRenderer();
virtual ~ActionRenderer();
virtual void draw(Action *action) = 0;
virtual void simulate(Action *action, float frametime, bool &removeAction);
};
class Action
{
public:
Action(ActionRenderer *render = 0);
virtual ~Action();
virtual void init() = 0;
virtual void draw();
virtual void simulate(float frameTime, bool &removeAction);
virtual void setActionRender(ActionRenderer *renderer);
virtual void setScorchedContext(ScorchedContext *context);
virtual ScorchedContext *getScorchedContext();
virtual bool getReferenced() { return false; }
virtual const char *getActionType() { return "Action"; }
void setActionStartTime(float time) { actionStartTime_ = time; }
float getActionStartTime() { return actionStartTime_; }
bool getActionEvent() { return actionEvent_; }
void setActionEvent(bool ae) { actionEvent_ = ae; }
unsigned int getActionNumber() { return actionNumber_; }
void setActionNumber(unsigned int number) { actionNumber_ = number; }
protected:
ActionRenderer *renderer_;
ScorchedContext *context_;
float actionStartTime_;
unsigned int actionNumber_;
bool actionEvent_;
};
class SpriteAction : public Action
{
public:
SpriteAction(ActionRenderer *render = 0);
virtual ~SpriteAction();
virtual void init();
virtual const char *getActionType() { return "SpriteAction"; }
};
class SpriteActionReferenced : public SpriteAction
{
public:
SpriteActionReferenced(ActionRenderer *render = 0);
virtual ~SpriteActionReferenced();
virtual bool getReferenced() { return true; }
virtual const char *getActionType() { return "SpriteActionReferenced"; }
};
#endif // !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_)
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