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infutil.c from NeoEngineNG at Krugle


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/* inflate_util.c -- data and routines common to blocks and codes
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h 
 */

#include "zutil.h"
#include "infblock.h"
#include "inftrees.h"
#include "infcodes.h"
#include "infutil.h"

struct inflate_codes_state {int dummy;}; /* for buggy compilers */

/* And'ing with mask[n] masks the lower n bits */
uInt inflate_mask[17] = {
    0x0000,
    0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
    0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
};


/* copy as much as possible from the sliding window to the output area */
int inflate_flush(s, z, r)
inflate_blocks_statef *s;
z_streamp z;
int r;
{
  uInt n;
  Bytef *p;
  Bytef *q;

  /* local copies of source and destination pointers */
  p = z->next_out;
  q = s->read;

  /* compute number of bytes to copy as far as end of window */
  n = (uInt)((q <= s->write ? s->write : s->end) - q);
  if (n > z->avail_out) n = z->avail_out;
  if (n && r == Z_BUF_ERROR) r = Z_OK;

  /* update counters */
  z->avail_out -= n;
  z->total_out += n;

  /* update check information */
  if (s->checkfn != Z_NULL)
    z->adler = s->check = (*s->checkfn)(s->check, q, n);

  /* copy as far as end of window */
  zmemcpy(p, q, n);
  p += n;
  q += n;

  /* see if more to copy at beginning of window */
  if (q == s->end)
  {
    /* wrap pointers */
    q = s->window;
    if (s->write == s->end)
      s->write = s->window;

    /* compute bytes to copy */
    n = (uInt)(s->write - q);
    if (n > z->avail_out) n = z->avail_out;
    if (n && r == Z_BUF_ERROR) r = Z_OK;

    /* update counters */
    z->avail_out -= n;
    z->total_out += n;

    /* update check information */
    if (s->checkfn != Z_NULL)
      z->adler = s->check = (*s->checkfn)(s->check, q, n);

    /* copy */
    zmemcpy(p, q, n);
    p += n;
    q += n;
  }

  /* update pointers */
  z->next_out = p;
  s->read = q;

  /* done */
  return r;
}




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  LICENSE
  Makefile.am
  SConscript
  adler32.c
  crc32.c
  deflate.c
  deflate.h
  infblock.c
  infblock.h
  infcodes.c
  infcodes.h
  inffast.c
  inffast.h
  inffixed.h
  inflate.c
  inftrees.c
  inftrees.h
  infutil.c
  infutil.h
  link.h
  neoicpng-static.dev
  neoicpng.cbp
  neoicpng.cpp
  neoicpng.dev
  neoicpng.dsp
  neoicpng.h
  neoicpng.layout
  neoicpng.vcproj
  png.c
  png.h
  pngasmrd.h
  pngconf.h
  pngerror.c
  pnggccrd.c
  pngget.c
  pngmem.c
  pngpread.c
  pngread.c
  pngrio.c
  pngrtran.c
  pngrutil.c
  pngset.c
  pngtest.c
  pngtrans.c
  pngvcrd.c
  pngwio.c
  pngwrite.c
  pngwtran.c
  pngwutil.c
  trees.c
  trees.h
  zconf.h
  zlib.h
  zutil.c
  zutil.h