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viewport.h from Boson at Krugle


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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#define INCLUDED_LIB3DS_VIEWPORT_H
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: viewport.h,v 1.6 2004/12/31 16:17:15 reed Exp $
 */

#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

/*!
 * Layout view types
 * \ingroup viewport
 */
typedef enum _Lib3dsViewType {
  LIB3DS_VIEW_TYPE_NOT_USED  =0,
  LIB3DS_VIEW_TYPE_TOP       =1,
  LIB3DS_VIEW_TYPE_BOTTOM    =2,
  LIB3DS_VIEW_TYPE_LEFT      =3,
  LIB3DS_VIEW_TYPE_RIGHT     =4,
  LIB3DS_VIEW_TYPE_FRONT     =5,
  LIB3DS_VIEW_TYPE_BACK      =6,
  LIB3DS_VIEW_TYPE_USER      =7,
  LIB3DS_VIEW_TYPE_SPOTLIGHT =18,
  LIB3DS_VIEW_TYPE_CAMERA    =65535
} Lib3dsViewType;

/*!
 * Layout view settings
 * \ingroup viewport
 */
typedef struct _Lib3dsView {
    Lib3dsWord type;
    Lib3dsWord axis_lock;
    Lib3dsIntw position[2];
    Lib3dsIntw size[2];
    Lib3dsFloat zoom;
    Lib3dsVector center;
    Lib3dsFloat horiz_angle;
    Lib3dsFloat vert_angle;
    char camera[11];
} Lib3dsView;

/*!
 * Layout styles
 * \ingroup viewport
 */
typedef enum _Lib3dsLayoutStyle {
  LIB3DS_LAYOUT_SINGLE                  =0,
  LIB3DS_LAYOUT_TWO_PANE_VERT_SPLIT     =1,
  LIB3DS_LAYOUT_TWO_PANE_HORIZ_SPLIT    =2,
  LIB3DS_LAYOUT_FOUR_PANE               =3,
  LIB3DS_LAYOUT_THREE_PANE_LEFT_SPLIT   =4,
  LIB3DS_LAYOUT_THREE_PANE_BOTTOM_SPLIT =5,
  LIB3DS_LAYOUT_THREE_PANE_RIGHT_SPLIT  =6,
  LIB3DS_LAYOUT_THREE_PANE_TOP_SPLIT    =7,
  LIB3DS_LAYOUT_THREE_PANE_VERT_SPLIT   =8,
  LIB3DS_LAYOUT_THREE_PANE_HORIZ_SPLIT  =9,
  LIB3DS_LAYOUT_FOUR_PANE_LEFT_SPLIT    =10,
  LIB3DS_LAYOUT_FOUR_PANE_RIGHT_SPLIT   =11
} Lib3dsLayoutStyle;

/*!
 * Viewport layout settings
 * \ingroup viewport
 */
typedef struct _Lib3dsLayout {
    Lib3dsWord style;
    Lib3dsIntw active;
    Lib3dsIntw swap;
    Lib3dsIntw swap_prior;
    Lib3dsIntw swap_view;
    Lib3dsWord position[2];
    Lib3dsWord size[2];
    Lib3dsDword views;
    Lib3dsView *viewL;
} Lib3dsLayout;

/*!
 * Default view settings
 * \ingroup viewport
 */
typedef struct _Lib3dsDefaultView {
    Lib3dsWord type;
    Lib3dsVector position;
    Lib3dsFloat width;
    Lib3dsFloat horiz_angle;
    Lib3dsFloat vert_angle;
    Lib3dsFloat roll_angle;
    char camera[64];
} Lib3dsDefaultView;

/*!
 * Viewport and default view settings
 * \ingroup viewport
 */
struct _Lib3dsViewport {
    Lib3dsLayout layout;
    Lib3dsDefaultView default_view;
};

extern LIB3DSAPI Lib3dsBool lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views);
extern LIB3DSAPI Lib3dsBool lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_viewport_dump(Lib3dsViewport *viewport);

#ifdef __cplusplus
}
#endif
#endif








See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h