Show viewport.c syntax highlighted
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: viewport.c,v 1.7 2004/11/16 07:40:56 efalk Exp $
*/
#define LIB3DS_EXPORT
#include <lib3ds/viewport.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <stdlib.h>
#include <string.h>
/*!
* \defgroup viewport Viewport and default view settings
*
* \author J.E. Hoffmann <je-h@gmx.net>
*/
/*!
* \ingroup viewport
*/
Lib3dsBool
lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, 0, io)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_VIEWPORT_LAYOUT:
{
int cur=0;
viewport->layout.style=lib3ds_io_read_word(io);
viewport->layout.active=lib3ds_io_read_intw(io);
lib3ds_io_read_intw(io);
viewport->layout.swap=lib3ds_io_read_intw(io);
lib3ds_io_read_intw(io);
viewport->layout.swap_prior=lib3ds_io_read_intw(io);
viewport->layout.swap_view=lib3ds_io_read_intw(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_VIEWPORT_SIZE:
{
viewport->layout.position[0]=lib3ds_io_read_word(io);
viewport->layout.position[1]=lib3ds_io_read_word(io);
viewport->layout.size[0]=lib3ds_io_read_word(io);
viewport->layout.size[1]=lib3ds_io_read_word(io);
}
break;
case LIB3DS_VIEWPORT_DATA_3:
{
lib3ds_viewport_set_views(viewport,cur+1);
lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io);
viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].type=lib3ds_io_read_word(io);
viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io);
lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center);
viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io);
viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io);
lib3ds_io_read(io, viewport->layout.viewL[cur].camera, 11);
++cur;
}
break;
case LIB3DS_VIEWPORT_DATA:
/* 3DS R2 & R3 chunk
unsupported */
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
}
break;
case LIB3DS_DEFAULT_VIEW:
{
memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView));
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_VIEW_TOP:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_BOTTOM:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_LEFT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_RIGHT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_FRONT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_BACK:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_USER:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_USER;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
viewport->default_view.horiz_angle=lib3ds_io_read_float(io);
viewport->default_view.vert_angle=lib3ds_io_read_float(io);
viewport->default_view.roll_angle=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_CAMERA:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA;
lib3ds_io_read(io, viewport->default_view.camera, 11);
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
}
break;
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup viewport
*/
void
lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views)
{
ASSERT(viewport);
if (viewport->layout.views) {
if (views) {
viewport->layout.views=views;
viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL, sizeof(Lib3dsView)*views);
}
else {
free(viewport->layout.viewL);
viewport->layout.views=0;
viewport->layout.viewL=0;
}
}
else {
if (views) {
viewport->layout.views=views;
viewport->layout.viewL=(Lib3dsView*)calloc(sizeof(Lib3dsView),views);
}
}
}
/*!
* \ingroup viewport
*/
Lib3dsBool
lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io)
{
if (viewport->layout.views) {
Lib3dsChunk c;
unsigned i;
c.chunk=LIB3DS_VIEWPORT_LAYOUT;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_word(io, viewport->layout.style);
lib3ds_io_write_intw(io, viewport->layout.active);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_intw(io, viewport->layout.swap);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_intw(io, viewport->layout.swap_prior);
lib3ds_io_write_intw(io, viewport->layout.swap_view);
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEWPORT_SIZE;
c.size=14;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, viewport->layout.position[0]);
lib3ds_io_write_intw(io, viewport->layout.position[1]);
lib3ds_io_write_intw(io, viewport->layout.size[0]);
lib3ds_io_write_intw(io, viewport->layout.size[1]);
}
for (i=0; i<viewport->layout.views; ++i) {
Lib3dsChunk c;
c.chunk=LIB3DS_VIEWPORT_DATA_3;
c.size=55;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]);
lib3ds_io_write_word(io, viewport->layout.viewL[i].type);
lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom);
lib3ds_io_write_vector(io, viewport->layout.viewL[i].center);
lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle);
lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle);
lib3ds_io_write(io, viewport->layout.viewL[i].camera,11);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
}
if (viewport->default_view.type) {
Lib3dsChunk c;
c.chunk=LIB3DS_DEFAULT_VIEW;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
switch (viewport->default_view.type) {
case LIB3DS_VIEW_TYPE_TOP:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_TOP;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_BOTTOM:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_BOTTOM;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_LEFT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_LEFT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_RIGHT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_RIGHT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_FRONT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_FRONT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_BACK:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_BACK;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_USER:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_USER;
c.size=34;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
lib3ds_io_write_float(io, viewport->default_view.horiz_angle);
lib3ds_io_write_float(io, viewport->default_view.vert_angle);
lib3ds_io_write_float(io, viewport->default_view.roll_angle);
}
break;
case LIB3DS_VIEW_TYPE_CAMERA:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_CAMERA;
c.size=17;
lib3ds_chunk_write(&c, io);
lib3ds_io_write(io, viewport->default_view.camera, 11);
}
break;
}
if (!lib3ds_chunk_write_end(&c, io)) {
return(LIB3DS_FALSE);
}
}
return(LIB3DS_TRUE);
}
/*!
* Dump viewport.
*
* \param viewport The viewport to be dumped.
*
* \ingroup node
*/
void
lib3ds_viewport_dump(Lib3dsViewport *vp)
{
Lib3dsView *view;
int i;
ASSERT(vp);
printf(" viewport:\n");
printf(" layout:\n");
printf(" style: %d\n", vp->layout.style);
printf(" active: %d\n", vp->layout.active);
printf(" swap: %d\n", vp->layout.swap);
printf(" swap_prior: %d\n", vp->layout.swap_prior);
printf(" position: %d,%d\n",
vp->layout.position[0], vp->layout.position[1]);
printf(" size: %d,%d\n", vp->layout.size[0], vp->layout.size[1]);
printf(" views: %ld\n", vp->layout.views);
if (vp->layout.views > 0 && vp->layout.viewL != NULL) {
for(i=0, view=vp->layout.viewL; i < vp->layout.views; ++i, ++view) {
printf(" view %d:\n", i);
printf(" type: %d\n", view->type);
printf(" axis_lock: %d\n", view->axis_lock);
printf(" position: (%d,%d)\n",
view->position[0], view->position[1]);
printf(" size: (%d,%d)\n", view->size[0], view->size[1]);
printf(" zoom: %g\n", view->zoom);
printf(" center: (%g,%g,%g)\n",
view->center[0], view->center[1], view->center[2]);
printf(" horiz_angle: %g\n", view->horiz_angle);
printf(" vert_angle: %g\n", view->vert_angle);
printf(" camera: %s\n", view->camera);
}
}
printf(" default_view:\n");
printf(" type: %d\n", vp->default_view.type);
printf(" position: (%g,%g,%g)\n",
vp->default_view.position[0],
vp->default_view.position[1],
vp->default_view.position[2]);
printf(" width: %g\n", vp->default_view.width);
printf(" horiz_angle: %g\n", vp->default_view.horiz_angle);
printf(" vert_angle: %g\n", vp->default_view.vert_angle);
printf(" roll_angle: %g\n", vp->default_view.roll_angle);
printf(" camera: %s\n", vp->default_view.camera);
}
/*!
\typedef Lib3dsViewport
\ingroup viewport
\sa _Lib3dsViewport
*/
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