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shadow.c from Boson at Krugle


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/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: shadow.c,v 1.8 2001/07/07 19:05:30 jeh Exp $
 */
#define LIB3DS_EXPORT
#include <lib3ds/shadow.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <math.h>


/*!
 * \defgroup shadow Shadow Map Settings
 *
 * \author J.E. Hoffmann <je-h@gmx.net>
 */


/*!
 * \ingroup shadow 
 */
Lib3dsBool
lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io)
{
  Lib3dsChunk c;

  if (!lib3ds_chunk_read(&c, io)) {
    return(LIB3DS_FALSE);
  }
  
  switch (c.chunk) {
    case LIB3DS_SHADOW_MAP_SIZE:
      {
        shadow->map_size=lib3ds_io_read_intw(io);
      }
      break;
    case LIB3DS_LO_SHADOW_BIAS:
      {
          shadow->lo_bias=lib3ds_io_read_float(io);
      }
      break;
    case LIB3DS_HI_SHADOW_BIAS:
      {
        shadow->hi_bias=lib3ds_io_read_float(io);
      }
      break;
    case LIB3DS_SHADOW_SAMPLES:
      {
        shadow->samples=lib3ds_io_read_intw(io);
      }
      break;
    case LIB3DS_SHADOW_RANGE:
      {
        shadow->range=lib3ds_io_read_intd(io);
      }
      break;
    case LIB3DS_SHADOW_FILTER:
      {
        shadow->filter=lib3ds_io_read_float(io);
      }
      break;
    case LIB3DS_RAY_BIAS:
      {
        shadow->ray_bias=lib3ds_io_read_float(io);
      }
      break;
  }
  
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup shadow 
 */
Lib3dsBool
lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io)
{
  if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_LO_SHADOW_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_float(io, shadow->lo_bias);
  }

  if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_HI_SHADOW_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_float(io, shadow->hi_bias);
  }

  if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_MAP_SIZE;
    c.size=8;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_intw(io, shadow->map_size);
  }
  
  if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_SAMPLES;
    c.size=8;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_intw(io, shadow->samples);
  }

  if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_RANGE;
    c.size=10;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_intd(io, shadow->range);
  }

  if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_FILTER;
    c.size=10;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_float(io, shadow->filter);
  }
  if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_RAY_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,io);
    lib3ds_io_write_float(io, shadow->ray_bias);
  }
  return(LIB3DS_TRUE);
}


/*!

\typedef Lib3dsShadow
  \ingroup shadow
  \sa _Lib3dsShadow

*/




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h