Show material.h syntax highlighted
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MATERIAL_H
#define INCLUDED_LIB3DS_MATERIAL_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: material.h,v 1.15 2004/12/31 16:17:15 reed Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*!
* \ingroup material
*/
typedef enum _Lib3dsTextureMapFlags {
LIB3DS_DECALE =0x0001,
LIB3DS_MIRROR =0x0002,
LIB3DS_NEGATE =0x0004,
LIB3DS_NO_TILE =0x0008,
LIB3DS_SUMMED_AREA =0x0010,
LIB3DS_ALPHA_SOURCE =0x0020,
LIB3DS_TINT =0x0040,
LIB3DS_IGNORE_ALPHA =0x0080,
LIB3DS_RGB_TINT =0x0100
} Lib3dsTextureMapFlags;
/*!
* Mateial texture map
* \ingroup material
*/
typedef struct _Lib3dsTextureMap {
Lib3dsUserData user;
char name[64];
Lib3dsDword flags;
Lib3dsFloat percent;
Lib3dsFloat blur;
Lib3dsFloat scale[2];
Lib3dsFloat offset[2];
Lib3dsFloat rotation;
Lib3dsRgb tint_1;
Lib3dsRgb tint_2;
Lib3dsRgb tint_r;
Lib3dsRgb tint_g;
Lib3dsRgb tint_b;
} Lib3dsTextureMap;
/*!
* \ingroup material
*/
typedef enum _Lib3dsAutoReflMapFlags {
LIB3DS_USE_REFL_MAP =0x0001,
LIB3DS_READ_FIRST_FRAME_ONLY =0x0004,
LIB3DS_FLAT_MIRROR =0x0008
} Lib3dsAutoReflectionMapFlags;
/*!
* \ingroup material
*/
typedef enum _Lib3dsAutoReflMapAntiAliasLevel {
LIB3DS_ANTI_ALIAS_NONE =0,
LIB3DS_ANTI_ALIAS_LOW =1,
LIB3DS_ANTI_ALIAS_MEDIUM =2,
LIB3DS_ANTI_ALIAS_HIGH =3
} Lib3dsAutoReflMapAntiAliasLevel;
/*!
* Auto reflection map settings
* \ingroup material
*/
typedef struct _Lib3dsAutoReflMap {
Lib3dsDword flags;
Lib3dsIntd level;
Lib3dsIntd size;
Lib3dsIntd frame_step;
} Lib3dsAutoReflMap;
/*!
* \ingroup material
*/
typedef enum _Lib3dsMaterialShading {
LIB3DS_WIRE_FRAME =0,
LIB3DS_FLAT =1,
LIB3DS_GOURAUD =2,
LIB3DS_PHONG =3,
LIB3DS_METAL =4
} Lib3dsMaterialShading;
/*!
* Material
* \ingroup material
*/
struct _Lib3dsMaterial {
Lib3dsUserData user; /*! Arbitrary user data */
Lib3dsMaterial *next;
char name[64]; /*! Material name */
Lib3dsRgba ambient; /*! Material ambient reflectivity */
Lib3dsRgba diffuse; /*! Material diffuse reflectivity */
Lib3dsRgba specular; /*! Material specular reflectivity */
Lib3dsFloat shininess; /*! Material specular exponent */
Lib3dsFloat shin_strength;
Lib3dsBool use_blur;
Lib3dsFloat blur;
Lib3dsFloat transparency;
Lib3dsFloat falloff;
Lib3dsBool additive;
Lib3dsFloat self_ilpct;
Lib3dsBool use_falloff;
Lib3dsBool self_illum;
Lib3dsIntw shading;
Lib3dsBool soften;
Lib3dsBool face_map;
Lib3dsBool two_sided; /*! Material visible from back */
Lib3dsBool map_decal;
Lib3dsBool use_wire;
Lib3dsBool use_wire_abs;
Lib3dsFloat wire_size;
Lib3dsTextureMap texture1_map;
Lib3dsTextureMap texture1_mask;
Lib3dsTextureMap texture2_map;
Lib3dsTextureMap texture2_mask;
Lib3dsTextureMap opacity_map;
Lib3dsTextureMap opacity_mask;
Lib3dsTextureMap bump_map;
Lib3dsTextureMap bump_mask;
Lib3dsTextureMap specular_map;
Lib3dsTextureMap specular_mask;
Lib3dsTextureMap shininess_map;
Lib3dsTextureMap shininess_mask;
Lib3dsTextureMap self_illum_map;
Lib3dsTextureMap self_illum_mask;
Lib3dsTextureMap reflection_map;
Lib3dsTextureMap reflection_mask;
Lib3dsAutoReflMap autorefl_map;
};
extern LIB3DSAPI Lib3dsMaterial* lib3ds_material_new();
extern LIB3DSAPI void lib3ds_material_free(Lib3dsMaterial *material);
extern LIB3DSAPI void lib3ds_material_dump(Lib3dsMaterial *material);
extern LIB3DSAPI Lib3dsBool lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif
See more files for this project here